![]() It was a real shame, but we're both still really proud of all the work from back then and we still have life-long friends from that office.Ĭheck out the Metroid Prime magazine reviews here. We really hit our straps right when the publisher pulled the pin on us. Of course, we did things our own way and spent a lot of time just playing Tony Hawk's Pro Skater until we had to crunch the mag, but as we were closing in on the end of Nintendo Gamer's run and my tenure as its editor, this actual issue had a lot of content. It was nice back in the day having long lead times and working with art directors on layouts and also planning the magazines. Both reviews span multiple pages and lead all the chatter in the office at the time. Tony Hawk’s Pro Skater 4 (2002) The first three games in the series added crucial mechanics to the skating, but THPS4 opted to make a major change to the games structure. It's almost impossible to describe why this game works on so many levels.The above is a snippet from Kosta's review of the game in Hyper. This is a great little look at how things used to be done and a nice trip down memory lane. ![]() Specifically for Nintendo Gamer and the seminal Hyper magazines. In a continuation of both ego and nostalgia, we managed to drum up scans of our original Metroid Prime reviews from back in our print gaming magazine days.
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